How To Cheat At SuperTux (M1) ***Table Of Contents*** Title Screen - 0:00 Introduction - 0:07 Installation Directory - 0:15 Data Directioy - 0:23 Opening Code - 0:31 Code Replacement - 0:56 Debug Mode - 1:25 Cheat Codes - 3:04 Cheating at SuperTux - 3:13 Credits - 4:12 Other Levels - 7:16 ***BEGIN FIGURE 1*** The installation directory is usually: C:\Program Files\SuperTux ***END FIGURE 1*** ***BEGIN FIGURE 2*** Once you are in the installation directory, navigate to: [installation directory]\.supertux\save ***END FIGURE 2*** ***BEGIN FIGURE 3*** (supertux-savegame (version 1) (title "Icyisland - 26/26") (lives 4) (score 0) (distros 0) (tux (x 7) (y 20) (back "east") (bonus "none")) (levels (level (name "world1/level1.stl") (solved #t)) (level (name "world1/level2.stl") (solved #t)) (level (name "world1/level3.stl") (solved #t)) (level (name "world1/level4.stl") (solved #t)) (level (name "world1/level5.stl") (solved #t)) (level (name "world1/level6.stl") (solved #t)) (level (name "world1/level7.stl") (solved #t)) (level (name "world1/level8.stl") (solved #t)) (level (name "world1/level9.stl") (solved #t)) (level (name "world1/level10.stl") (solved #t)) (level (name "world1/level11.stl") (solved #t)) (level (name "world1/level12.stl") (solved #t)) (level (name "world1/level13.stl") (solved #t)) (level (name "world1/level14.stl") (solved #t)) (level (name "world1/level15.stl") (solved #t)) (level (name "world1/level16.stl") (solved #t)) (level (name "world1/level17.stl") (solved #t)) (level (name "world1/level18.stl") (solved #t)) (level (name "world1/level19.stl") (solved #t)) (level (name "world1/level20.stl") (solved #t)) (level (name "world1/level21.stl") (solved #t)) (level (name "world1/level22.stl") (solved #t)) (level (name "world1/level23.stl") (solved #t)) (level (name "world1/level24.stl") (solved #t)) (level (name "world1/level25.stl") (solved #t)) (level (name "world1/level26.stl") (solved #t)) ) ) ;; EOF ;; ***END FIGURE 3*** ***BEGIN FIGURE 4*** Right-click 'supertux.exe'. Go to Send To > Desktop (create shortcut). Go to your desktop and right-click 'Shortcut to supertux.exe'. Go to Properties. In 'Target', after 'supertux.exe', add ' --debug-mode'. Click OK. ***END FIGURE 4*** ***BEGIN FIGURE 5*** Cheat codes: END - gain 50 coins TAB - toggle bigtux DELETE - become firetux L - take away 1 life INSERT - become temporarily invincible ***END FIGURE 5*** ***BEGIN FIGURE 6*** -Entering Nolok's Throne Room! Tux ran into Nolok's throne room, frantically searching for his beloved. Alas, he found neither Penny nor Nolok there, but instead, another note. "Well done, Tux, well done. If you are reading this, you have removed my control over this icy fortress. But as you can see, your beloved Penny is not here. What you did not realize is that this is just one of my many fortresses, spread far across the lands! "Tux, your ambition is most honorable, but futile nonetheless. With every fortress you conquer of mine, I will escape to another, and take Penny with me. Do not be silly... it is best that you give up now." Tux was sadly leaving the room, when he felt something beneath his foot... an envelope, addressed to him! Inside was a roughly sketched map with fortresses drawn in various lands. On the corner of the map was Penny's signature, a drawing of the ice flower. Tux ran out of the fortress, map in hand. No, he decided, he would not give up. Penny was counting on him. ---------------- -- SuperTux - Milestone 1 -Originally developed by Bill Kendrick -Programming Tobias (tobgle) Glaesser Ricardo (blacksheep) Cruz Ingo (grumbel) Ruhnke Matthias (MatzeB) Braun -Contrib Programming Ryan (sik0fewl) Flegel Duong-Khang (neoneurone) NGUYEN -Graphics Ingo (grumbel) Ruhnke Christopher A. (paroneayea) Webber Benjamin P. (litespeed) Jung Nikolaj (unDEFER) Krivchenkov Stephen Groundwater -Level Design Marek (Wansti) Moeckel Ingo (grumbel) Ruhnke -Story Christopher A. (paroneayea) Webber -Music Marek (Wansti) Moeckel Mystical Mortimer Twang -Sounds Royalty free sound effects CDROMs and FTP sites -Thanks to Larry Ewing Creator of Tux, the Linux penguin SDL and OpenGL For making such a great gaming experience possible in Linux -Contact Visit our webpage at http://supertux.berlios.de Or visit us directly at IRC: #supertux at irc.freenode.net Comments, ideas and suggestions go to our mailing list supertux-devel@berlios.de Thank you for playing -SuperTux Milestone 2 is on the way... ***END FIGURE 6*** ***BEGIN FIGURE 7*** (supertux-savegame (version 1) (title "Icyisland - 22/40") (lives 4) (score 0) (distros 0) (tux (x 35) (y 4) (back "north") (bonus "none")) (levels (level (name "bonus1/bonus-level1.stl") (solved #t)) (level (name "bonus1/bonus-level2.stl") (solved #t)) (level (name "bonus1/bonus-level3.stl") (solved #t)) (level (name "bonus1/bonus-level4.stl") (solved #t)) (level (name "bonus1/bonus-level5.stl") (solved #t)) (level (name "bonus1/abednego-level1.stl") (solved #t)) (level (name "bonus1/abednego-level2.stl") (solved #t)) (level (name "bonus1/abednego-level3.stl") (solved #t)) (level (name "bonus1/abednego-level4.stl") (solved #t)) (level (name "bonus1/matr1x-level1.stl") (solved #t)) (level (name "bonus1/matr1x-level2.stl") (solved #t)) (level (name "bonus1/matr1x-level3.stl") (solved #t)) (level (name "bonus1/thompson-level1.stl") (solved #t)) (level (name "bonus1/thompson-level2.stl") (solved #t)) (level (name "bonus1/torfi-level1.stl") (solved #t)) (level (name "bonus1/torfi-level2.stl") (solved #t)) (level (name "bonus1/torfi-level3.stl") (solved #t)) (level (name "bonus1/wansti-level1.stl") (solved #t)) (level (name "bonus1/wansti-level2.stl") (solved #t)) (level (name "bonus1/wansti-level3.stl") (solved #t)) (level (name "bonus1/wansti-level4.stl") (solved #t)) (level (name "bonus1/wansti-level5.stl") (solved #t)) ) ) ;; EOF ;; ***END FIGURE 7*** ***BEGIN FIGURE 8*** (supertux-savegame (version 1) (title "Icyisland - 28/32") (lives 4) (score 0) (distros 0) (tux (x 21) (y 8) (back "east") (bonus "none")) (levels (level (name "bonus2/level1.stl") (solved #t)) (level (name "bonus2/level2.stl") (solved #t)) (level (name "bonus2/level3.stl") (solved #t)) (level (name "bonus2/level4.stl") (solved #t)) (level (name "bonus2/level5.stl") (solved #t)) (level (name "bonus2/level6.stl") (solved #t)) (level (name "bonus2/level7.stl") (solved #t)) (level (name "bonus2/level8.stl") (solved #t)) (level (name "bonus2/level9.stl") (solved #t)) (level (name "bonus2/level10.stl") (solved #t)) (level (name "bonus2/level11.stl") (solved #t)) (level (name "bonus2/level12.stl") (solved #t)) (level (name "bonus2/level13.stl") (solved #t)) (level (name "bonus2/level14.stl") (solved #t)) (level (name "bonus2/level15.stl") (solved #t)) (level (name "bonus2/level16.stl") (solved #t)) (level (name "bonus2/level17.stl") (solved #t)) (level (name "bonus2/level18.stl") (solved #t)) (level (name "bonus2/level19.stl") (solved #t)) (level (name "bonus2/level20.stl") (solved #t)) (level (name "bonus2/level21.stl") (solved #t)) (level (name "bonus2/level22.stl") (solved #t)) (level (name "bonus2/level23.stl") (solved #t)) (level (name "bonus2/level24.stl") (solved #t)) (level (name "bonus2/level25.stl") (solved #t)) (level (name "bonus2/level26.stl") (solved #t)) (level (name "bonus2/level27.stl") (solved #t)) (level (name "bonus2/level28.stl") (solved #t)) ) ) ;; EOF ;; ***END FIGURE 8***